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The Second Phase of Chain Games Development

时间:2024-03-21|浏览:270

欧易

欧易(OKX)

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币安

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Let’s talk about your views on the development of chain games. (Only personal opinion)

Friends who have experienced the last bull market know that chain games began to develop during the last bull market, but at that time chain games were very simple and many were just like a 2388 web game. The operation was also very simple, and you only needed to top up money. Just a little bit every day will be enough.

Because it is too simple and too friendly to scientists, it leads to the proliferation of scripts, and the project basically cannot escape the clutches of scientists.

The above is the first stage of the development of chain games, the early stage in which people with money and technology can make a fortune.

It is currently the second phase of chain gaming. After summarizing the experiences and lessons learned from the first phase, the current project Fangmen has worked hard on game quality, economic model, and restrictions and crackdowns on scientists.

In the second stage, chain games are basically client games, or in other words, there are basically client games, and some are client games mobile games. The requirements for equipment are gradually increasing, and the requirements for technology are also gradually increasing.

The aspects of preventing scientists and scripts are also constantly being explored. This is also the red line of any project. If it cannot prevent scientists, the life cycle of the project will be very short. For example, dar, which is as bright as a meteor, makes money. His abilities were fully developed but he only lived for three days.

The most noteworthy thing is that at this stage, "technology" will not be able to completely replace labor. Chain games have a very high demand for labor, because it is not just a few clicks that can make money, but requires manual operation one by one. To make money, you need to play the game well and understand the game. The better you play and the deeper your understanding, the more you can make money from the project.

Due to this characteristic, Xiaogan feels that in this stage of chain games, the leading effect will become more and more obvious!

Many individuals and studios will compare chain games. Money and people in the market will rush into projects with the highest output per unit time, so that good projects will get better and better. For example, with the same investment amount, I can earn 500 knives by playing Bigtime with one account per day, but I can only earn 150 knives by playing another chain game with one account per day. When the same amount of investment is needed, playing Bigtime is of course better. .

The second stage of chain games has more vitality, more room for development, and can create "miracles" during the bull market.

As for the next stage of chain games, Xiaogan speculates that it may be a chain game that breaks the circle or a chain game that combines high technology. It is unlikely to be realized in a short time, so I will not go into it here.

The second phase of chain games has just started, and there are still many opportunities and space. Compared with the legends of madness and sudden wealth in the first phase, Mumu believes that there will be projects to make a large number of people rich in the future. I hope you will be one of them. I have him too.

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